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![]() The Creonites (what a name) have a society based almost entirely on science and technology. So you're already familiar with the forces of the Four Monarchs, right? Right? So let's talk about this fifth race of Creon. Don't get me wrong, I usually get sick of seeing Titans and Wolverines by the end of Command & Conquer too, but to have to switch between five separate armies from one mission to the next is just confusing. What it does instead is keep you from gaining any real proficiency or familiarity with the units. This undesirable narrative device is supposed to give you the chance to play with all the different units in the game. Each mission is preceded by a little bit of story (which is pretty good) and then you're thrust into the command of whichever civilization that happens to have the most action coming. Iron Plague also continues the unfortunate practice of switching between races during the campaign. Ultimately the Creonite units and structures are merely the same type of units from the previous game but with a different visual representation. There he builds a new society dedicated to "reason and science." Although the game claims that the technological elements of the Creonite army will sharply contrast with the magical strategies of the other four races, that's simply not the case. Garacaius, father of the Four Monarchs and Emperor-gone-astray has abandoned magic and fled to the land of Creon. The story picks up at the tail end of Kingdoms. ![]()
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